import * as THREE from 'three'

// 工厂底座
const planeGeometry2 = new THREE.PlaneGeometry(6, 6, 1, 1);
const planeMaterial2 = new THREE.MeshLambertMaterial({color: 0x27caee});
export const girdPlane = new THREE.Mesh(planeGeometry2, planeMaterial2);
girdPlane.rotation.x = -0.5 * Math.PI;
girdPlane.position.x = 0;
girdPlane.position.y = 0.01;
girdPlane.position.z = 0;

